Contact Session
Functions of
prototypes
Explore:
- Role and artefact will play
- Its look and feel
- How it will be implemented
- Different levels of fidelity
- Different audiences
Aspects of
experience to test:
Personal
& circumstantial
Cant
be other people but can bring subjective richness to the design
Restaurant dining
experience
- What is the existing experience? From different stakeholder P.O.V
- It depends if it is a fine dining experience or just casual dining.
- What external/internal factors impact on the experience?
- Service
- Food
- Accessibility of the restaurant
- How long the customer has to wait for the order
- What aspects of the existing experience could be enhanced/augmented/supported with technology?
- Service
- Waiting time
- How would introducing technology in to this context change the experience
- Introducing technology into a fine dining experience will lose its value of being a fine dining experience.
- Introducing technology into a casual dining experience would be more efficient
- What experience scenarios might you test with the technology
- Ordering through a device from your table
- Having your food delivered by technology (robot)
Prac Session
For this week's prac
session, I just continued with the controller prototype. The idea for the
controller has been completely changed from the original idea. The controller
will consist of 4 buttons (left, right, up and down) and a puppet glove for the
user. In able to control the player, the user has to wear the glove and bite
the specific buttons. The buttons will be lined with foil and the mouth of the
puppet will also be lined with foil.