In this week's
lecture, Greg talked about the alternate modes of interaction which are:
- Non-keyboard/mouse
- Tangible interaction
- Embodied interaction
- Augmented reality
The lecture was
focussed on giving good examples of products that used non-keyboard/ mouse interaction. Here are some of the examples
given:
- Marble Answering machine - https://vimeo.com/19930744
- This concept takes the very complicated answering machine into something physical
- Reactable
- An electronic musical instrument with a tabletop tangible user interface.
- Super angry bird (tangible controller)
- Big mac index
- Human diagram
- Daily stack
Prac:
We started using the Makey Makey at Prac B and I thought that it was fun. We learned the basic mechanics of the makey makey and tried it out in different ways.
The following photos were trying out different positions of the left, right and space button for PacMan. This concluded that the first photo position is the easiest of these two.
We then tried another interesting way of playing Pacman:
Lastly, I tried setting up the piano game:
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