Lecture:
The lecture for this
week talked about how to design questions for testing prototypes. Techniques
depending on the type of response being gathered:
- Qualitative
- Deals with descriptions - can be observed but not measured.
- Understand underlying reasons.
- Unstructured or semi-structured techniques.
- Quantitative
- Deals with numbers - measure incidence.
- Structured techniques.
In general,
questions should:
- Be clear & specific
- Pay attention to ordering
- Give clear instructions on how to answer
We were then asked
to answer these questions regarding our video prototype testing:
- Revisit your user-testing questions from the video prototype. Or consider the ones for your next testing round.
- Which are quantitative & which are qualitative?
- Can you suggest a better name for this game?
- qualitative
- How can the controller be improved?
- qualitative
- Is the hangman feature on the side too much for the game?
- quantitative
- What features can be improved and how?
- qualitative
- Would you play this game?
- quantitative
- How interesting is this concept?
- quantitative
Update with PacMania
This week is when I
started implementing my game as it is due on week 8. My aim for the first
interactive prototype is to have a working maze, a moving player and having
letters for the player to pick up. For prac A, I managed to get my maze
working, having a monster floating around (not functional yet) and a player who
can move (up, down, left and right). For Prac B, I managed to get the player to
restart once the monster bumps into the player
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