This week's lecture
asked us to watch the following videos and answer the questions down below:
Communication of
concept
- First impression or Can you really understand the concept?
- What questions does it raise?
- What could they do better? What do they do well?
Video Content &
Approach
- Is there a better way to show certain things? Quality of the video? Audio?
Brisbane Park Finder
The first 30 seconds
threw my attention away because it was just one person explaining the concept
for the whole time. However, the concept was easily understood when the video
demonstrated how the idea works. They could have demonstrated and done the video
in a more entertaining way to keep the audiences' attention throughout the
video. For example, more graphics and voice over rather than filming one person
the entire video. They also could have filmed where background noise would
reduce. But overall, the concept was explained well and the video was steady.
Google docs
My first impression
of the Google Docs video was positive. The video kept my attention the entire
time and the issues raised were all understandable. The concept was very easy
to understand as they broken it down in 'Plain English" explanation. The only
thing they could have improved on is adding music into the video to make it
more catchy. The quality of both video and audio was sharp which made it more
professional. Overall, this is a good example of a explainer video for me.
Pegasus
I zoned out for the
first 15 seconds of the video but was impressed with the quality of the
graphics used. The demonstration was hard to understand and the only thing I
noticed is that it looks like a chess game. I skipped the throughout video a
lot and was left confused in the end. They could have put voiceover on the
video instead of an unrelated audio for users to get engage and understand the
concept.
Game Mash Up Concept
Pacman + Hangman
(Name to be decided)
This concept was
derived from the brainstormed list of ideas last week.
Gameplay:
There are two things
needed to play this game: a screen and a controller. These are the things that
will be on the screen: pellets, star pellets, time board, hangman board, blank
lines for the word, one monster and the
main character.
This game is a mixed
of Hangman and Pacman; the word guess of hangman and the challenging game of
Pacman. There letters are to be found on the game screen where users will have
to eat the letters in order to guess the word. For each word guess, the user will
have 3 minutes to obtain all the letters needed for the word. The player will
have 3 lives for the whole game and will be able to obtain more by eating the
star pellets. The small white pellets around the game will give the user more
time if obtained and if the monsters eat
the main character, one life will be deducted. If the user picks up the letter
for the word guess, the a stick person will be drawn next to the game screen.
It is game over when the time runs out and the player havent guessed the word,
life runs out or when the stickman drawing is completed and the word was not
guessed correctly.
Sketch:
Controller:
Giant buttons will
be used as a controller for the game. The buttons will be placed inside a box
where an average person can fit onto. The button on the top means up, bottom =
down, left = left and right = right. These buttons will light up (different colours
each button) when pressed by the user.
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